Kinect,
a peripheral created by us (Microsoft) for our Xbox 360 entertainment system, has
changed not only the video game market, but also a few other major sectors of
technological development. Kinect was created to revolutionize home
entertainment, and change the way we view electronic and interactive media.
Further, is Kinect only cut out for the home entertainment market, or can it
transcend the boundaries put before it? The education and health markets could
undoubtedly incorporate our technology into their budget to aid in such things
as physical therapy, university lectures, foreign studies, and an abundance of
other health and educational pursuits.
-Microsoft Spokesperson- (Matthew Foreman)
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