Wednesday, February 15, 2012

Technology, Education, and Health


            Kinect, a peripheral created by us (Microsoft) for our Xbox 360 entertainment system, has changed not only the video game market, but also a few other major sectors of technological development. Kinect was created to revolutionize home entertainment, and change the way we view electronic and interactive media. Further, is Kinect only cut out for the home entertainment market, or can it transcend the boundaries put before it? The education and health markets could undoubtedly incorporate our technology into their budget to aid in such things as physical therapy, university lectures, foreign studies, and an abundance of other health and educational pursuits.
-Microsoft Spokesperson- (Matthew Foreman)

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